procedurally generated space
A downloadable game for Windows and macOS
WHAT THE GAME IS ALL ABOUT
This is a space simulation game that allows you to explore various planets in the vast expanse of space.
As you discover new planets, you get to name them and search for them later to revisit.
But be careful, as you speed up, there's a risk of crashing into the terrain of the planet.
while exploring your AI companion assists you all over the journey.
Above all, the main objective is to have fun.
HOW TO PLAY
MAIN MENU
"In the main menu, you can choose a scene based on your computer's performance capabilities. The scene on the far left has fewer planets with less detail, while the scene on the far right has a larger number of planets with more details. However, it's important to note that scenes with fewer details may have gaps in the planets."
left and right arrows: change scene
ENTER or SPACE orUP-ARROW: to select the scene
THE GAME SCENE
UP and DOWN arrow: move spaceship back and froward
A and D: move spaceship left and right
W and S: move spaceship up and down
LEFT and RIGHT arrows: rotate the spaceship around the Z axis
U and J: rotate the spaceship UP and Down
H and K: rotate the spaceship LEFT RIGHT
MOUSE DRAG: rotate the spaceship around X and Y axes (change the view angle)
(using the mouse is equal to suing U, J, H, K but it's different experience)
I: show information about the closest planet and your position. to close information press I again
F: show the input text to find a planet you have named before , to close the input text click out of it using the mouse and press F again
ESCAPE: go back to the main menu, to select another
scene
ABOUT THE PROJECT
This project was done by me (Saadi Saadi) and carried out in the CGGC/GIP lab at the Technion, under the supervision of Boaz Sternfeld and Yaron Honen. The objective of the project was to create planets using simplex noise, with a focus on developing a level-of-detail (LOD) system that allows for rendering small details while maintaining optimal performance.
Next, create a system that generates an endless space, with planets we made before serving as the building blocks.
Afterward, create a planet-naming system and a feature for locating lost planets within the vast expanse of space.
Status | Released |
Platforms | Windows, macOS |
Author | saadi technion projects |
Genre | Simulation |
Tags | 3D, Ludum Dare 53, planet, Space, Space Sim, Unity |
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